


There are a few highlights however, like the frantic fight against Irving on a stormy sea. RE5 overuses the worm-like creatures created by the Uroboros virus, pitting you against them in one form or another on many occasions. A majority of them range from uninspired to insanely predictable, or a mixture of the two, with many of them requiring you to focus your fire on the large glowing spots.

Overall, the bosses are a bit of a letdown. Resident Evil 5 has some pretty stellar boss encounters and enemy designs, but you won’t be coming across anything that’s even remotely as disturbing as the Regenerator in RE4, though a modified version of the chainsaw man does return, and he’s almost as terrifying this time around. Despite all this, the game managed to retain some semblance of what made the series so renowned in the first place, like the sense of dread that constantly hangs in the air, the terrifying creatures you encounter, and fantastic boss fights. Resident Evil 4 was a drastic change over previous games, switching the camera to a third person over the shoulder view, replacing the tank-like controls with a more intuitive setup, and the total removal of the shuffling, moaning undead.
